roar and mushroom on the same button
Code:
#showtooltip
/cast [stance:1] Stampeding Roar(Bear Form)
/cast [stance:2] Wild Mushroom
/cast [stance:3] Stampeding Roar(Cat Form)
/cast [stance:4] Wild Mushroom
/cast [stance:5] Wild Mushroom
/cast [stance:0] Wild Mushroom
kicks and detonate on the same button
Code:
#showtooltip
/cast [stance:1] Skull Bash(Bear Form)
/cast [stance:2] Wild Mushroom: Detonate
/cast [stance:3] Skull Bash(Cat Form)
/cast [stance:4] Wild Mushroom: Detonate
/cast [stance:5] Wild Mushroom: Detonate
/cast [stance:0] Wild Mushroom: Detonate
shred and pounce in the same button
Code:
#showtooltip
/cast [nostealth] Shred; [stealth] Pounce
Make a macro named "Thorns"
then make a new macro named "set" using this...
Code:
/run local t=UnitName("target") if not InCombatLockdown() then EditMacro('Thorns',nil,nil,'/cast [@'..t..',exists,nodead][]Thorns');print('Thorns target is '..t..'.');else print('Cannot change Thorns now!');end
While out of combat, hitting set on your target will set macro to them.
Hitting "thorns" will cast it on them without changing your current target.


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druid macros